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    Dimension Police on the scene !


    BP : 200
    Posts : 11
    Join date : 2013-01-07
    Age : 23

    Dimension Police on the scene ! Empty Dimension Police on the scene !

    Post by Brandy263 on Sat Feb 02, 2013 6:50 am

    Hello everyone ~, as you can guess from the title for this guide well be focusing on the super sentai vigilante crew that protects star gate Dimension police.
    - Powerful vanguard skills, usually in the form of an extra critical.
    - Many power boosting skills.
    - Decreasing the opponents vanguard power and skills based on the opponents power.
    - Powerful vanguard attacks.

    - Weak rearguard columns.
    - Power dependant skills.
    - High countereblast cost.

    Dimension police decks are all about boosting your vanguard with power boost skills for a final attack, this can cause serious pressure to the opponent being able to consistently pressure the opponent to either block the rgs to stop the boosts in the first place or focusing on blocking your gigantic vanguards wrath. Kinda like being squashed between a hard place and a cannon.

    This time theres none, as like other clans such as Neo nectar ,OTT, RP, etc no DP builds are really alike and will require completely different units each time your going to make a new build.
    But there are 2 that can be put in any DP deck, first of all :

    Glory maker
    [AUTO](RC):When this unit boosts a «Dimension Police» vanguard, if the number of cards in your damage zone is four or more, the boosted unit gets [Power]+4000 until end of that battle.
    Arguably one of the best 10k boosters and also the prototype for Limit Breaks, glory is amazing in any DP deck making an already strong vanguard attack even scarier.

    And second we have:
    Commander Laurel
    [AUTO](RC):[Choose four of your «Dimension Police» rear-guards, and [Rest] them] When your «Dimension Police» vanguard's attack hits, you may pay the cost. If you do, choose one of your vanguards, and [Stand] it.
    May I just say I love this card SO much ~. His so fun easily able to turn the fight around with a double twin drive (quadruple drive I like to yell when using it xP ) and letting your vanguard repeatedly pummel your opponents if they cant guard. But theres 3 rules id like people to follow when using him, 1. only run 1-3 at most of him his 4k can be quite the double edged sword, 2. Your vanguard doesn't need to hit the vanguard for his skill so try taking out those pesky units such as tom and 3. be INCREDIBLY careful when using his skill multiple times you will gain quite some hand but your going to deck out if you keep spamming the skill taking 5 cards from your deck a turn if laurel is used.


    Enigman Storm

    [CONT](VC):If you have a card named "Enigman Wave" in your soul, this unit gets [Power]+1000.
    [AUTO](VC):At the beginning of your attack step, if this unit's [Power] is 15000 or greater, this unit gets [Critical]+1 until end of that battle.
    Fist off lets start with the first ride chain for DP, the storm build. Storm can be quite a good card but he has 1 very , very serious weakness: his skill requires 15k fr the crit, which means if you don't manage to get wave in the soul your will pretty much become a g3 vanilla, unless u use up a lot of your resources.
    Crits or stands ?: Honestly storm can work great with either one so its players preference.
    Useful support: Enigman wave, enigma ripple (please note that in storm builds you should run 4 of ripple and wave to try and ensure as much as possible that you get him in your soul), Electro star combination cosmo great and cosmo beak, enigroid comrade.
    Starter ?: Enigman flow

    Enigman rain
    [AUTO](VC):At the beginning of your attack step, if this unit's [Power] is 12000 or greater, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and [Stand] it." until end of that battle.
    Much less costly than daiyusha or storm, rain can gain her skill practically every turn and with help from miracle beauty can pose a serious threat with near continuous attacks on par with clans such as nova grapplers. Also many of the dimension police cards that add 2k in power have no cb cost and no on hit requirement meaning cards such as operator girl mika or lady bomb, hell spider, etc can be teched in without much worry.
    Crits or stands ?: Stands plus storm cause mayhem so definitely stands.
    Useful support: Super dimensional robo dailady, operator girl mika,masked police grander, speedstar/cosmic rider, cosmic roar and miracle beauty (a must add for this deck).
    Starter ?: So far the best starter is Solder of destiny dai .

    Galactic Beast Zeal
    ACT【V】: Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] Choose one of your opponent's vanguards, and that unit gets Power -1000 for each of your «Dimension Police» rear-guards until end of turn. This ability can only be used once per turn.
    CONT【V】: If you have a card named "Devourer of Planets, Zeal" in your soul, this unit gets Power +1000.
    Ah zeal the black sheep of death in dimension police, zeal and his gang of galactic monstrosities focus more on a rushing style utilizing zeals ride chain (-3k an opponents vg power for a turn) causing the opponent some serious trouble but unlike other ride chains zeal isn't completely reliant on the chain being completed . But the absolute best thing about zeal ? nobody is safe from him and his LB, using a 13k crossride ? well your now 8k, using a 10k ? don't u mean 5k >Razz ?, and I feel bad for anybody using a vanguard of 5k or under (poor nemain can now be sent to -2k after his LB).
    Crits or stands ?: hmmm from personal experience id have to say stands work a lot better with zeal, like with rain you can use miracle beauty to repeatedly attack and opponents weakend vanguard causing at least 15k guards against usual circumstances.
    Useful support: eye of destruction zeal, devourer of planets zeal, miracle beauty, psychic grey, fighting saucer/ cosmic mothership ,twin order and strike beast gunlock.

    Ultimate Dimensional Robo Great daiyusha
    CONT【V】: Limit Break 4 (This ability is active if you have four or more damage): During your turn, if the number of cards in your soul with "Dimensional Robo" in its card name is three or more, this unit gets Power +2000/Critical +1.
    CONT【V/R】: If you have a non-«Dimension Police» vanguard or rear-guard, this unit gets Power -2000.
    CONT【V】: If you have a card named "Super Dimensional Robo, Daiyusha" in your soul, this unit gets Power +2000.
    So far the final build for DP UDRGD also requires the most setup but arguably has the most payoff, with a constant 13k power, and a extra crit. he also has the advantage of not needing the power boost skills off rg (instead using the other dimensional robos in the soul to power up) so cards like mika can be added in. Unfortunatley without using the cost of goyusha, you would need to ride a dimensional robo up to g3 then ride this card ontop of it (unless the player decides not to use goyushas pioneer skill). This may not seem like such a big restriction but its inevitable that your not going to achieve that everytime you use UDRGD, so theres the option to wait until you draw another copy of him to ride on top of himself ....or risk losing massive amount of cards to superior ride one from your deck.
    Crits or stands ?: Id say crits work much better with the dimensional robo series.
    Useful support: dimensional robo daibattle, dimensional robo daimariner, dimensional robo dailander, dimensional robo daidragon, super dimensional robo dailady, Super dimensional robo daiyusha, operator girl mika, fighting saucer/ cosmic mothership.
    Starter ?: Dimensional robo goyusha

    Thanks for reading my guide on dimension police, id like to hear any criticisms or feedback you may have, and if you think ive missed something please feel free to point it out and ill update it as soon as possible ^_^

      Current date/time is Mon Sep 23, 2019 11:44 am