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    Silent Shadows


    BP : 200
    Posts : 108
    Join date : 2012-09-04
    Age : 25
    Location : Unknown

    Silent Shadows Empty Silent Shadows

    Post by Jig on Sun Dec 09, 2012 1:21 am

    Welcome all to the step by step guideline to build murakumo.

    Murakumo is based on a hit and run tactic meaning they summon cards from the deck and these cards go back to the bottom of the deck at the end of your turn.

    Currently there are five different build to focus your deck on.
    These five are: Dueling Dragon Zanbaku, Covert Demonic Dragon Mandala Lord, Covert Demonic Dragon, Magatsu Storm, Phantasmagoric Snowy Wind Shirayuki and last but not least White Face Golden Fur Tamano.

    Now ill talk about the effects of these cards and which cards are needed in a build around the said card.

    First up is Dueling Dragon Zanbaku.
    Dueling Dragon Zanbaku is a card that originated from the manga. If I look at his skill i would say that it was made to counter the infamous known cards by the terms of Crossrides (X rides for short).
    I think so because his skill is the following.
    "[AUTO](VC):At the beginning of your opponent's ride phase, if your opponent's vanguard is grade 3 or greater, your opponent may choose one card from their hand, and discard it. If they do not, your opponent cannot normal ride during that ride phase."

    This card forces your opponent to drop one card in order to ride another g3. This is also a good counter for cards that have an on reride skill effect such as KoKo or Garmore.

    The next in line is one of my own favorite cards Covert Demonic Dragon, Mandala Lord.
    Not only does it have a cool art and cards that can search for it but it also has a bad-ass skill.
    It turns G3 cards into 10k shields. The downside is this needs to be a copy of himself. There is at least 1 card which you at least wanna run when you play Mandala and that is:
    Stealth Dragon, Cursed Breath.
    With this card you can search the top 5 cards for mandala lord if it hits the VG. So if your opponent is at 3damage he will most likely let this attack pass and you get a free 10k shield.
    The second thing you need to run are stand triggers so you can stand cursed breath to re-use it. It provides pressure and it might get you the 10k you need.

    Next up is Mura's one and only ride chain Magatsu.
    Magatsu starts build up from 0-3. The g1 ride provides you a check top 7 and search for magatsu gale or storm. The g2 ride provides a 3 units magatsu gale attack getting 2 gale's from the deck. The g3 provides the same advantage only then its the storm version. At the end of these turns the g2's and g3's go back to the bottom. The really cool thing about magatsu is that it doesn't cost you much hand to get a full field. A limit break using 2 cb's gets you 2 copies of magatsu storm on the field. Calling a million rats in the backrow and spam 2 cb's you have 3 storms and 3 rats too boost. And after your turn the 4 cards go to the bottom providing you with at least 4 non triggs at the bottom.

    I know there are still 2 cards left to talk about but those will come when i tested both of them.
    Signing off Jig~~

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      Current date/time is Mon Sep 23, 2019 11:25 am