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    Granblue for dummies

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    Kingboo86
    Member
    Member

    BP: 200
    Posts: 14
    Join date: 2012-11-05
    Age: 22
    Location: toronto

    Granblue for dummies

    Post by Kingboo86 on Sun Dec 02, 2012 9:38 pm

    WELCOME! TO THE GRAVE!

    here all talk about how to make a granblue deck that will make you at least look like you know WTH you are doing tongue but First lets talk about the clan itself and it's pros and cons.

    PROS:
    -lots of useful grade 1's with great skills
    -lots of fun plays using both your damage AND drop zone
    -most granblue cards are pretty easy too get in real life
    -has a bunch of useful triggers and lots of crits!
    -FREAKING GHOST PIRATES!


    CONS:
    -VERY high cost deck using lots of counterblasts and soul
    -some of the cards are REALLY out of date with all the new clans and cards
    -clan hasn't seen any new cards in a while (much like megacolony)
    -throwing cards to the drop zone can have you waste triggers or cards you need
    -not a lot of build options

    Granblue BIO
    Granblue was the first deck i every built and I've bin playing with it every since I feel in love with the theme of it.The clan itself is all pirates and the undead zombies ghost vampires etc. and it's main theme comes form the drop zone AKA the place dead cards go.Now the clan has two main skills that make it stand out form the rest 1st is the ability to send card to the drop zone these skill mostly give a power up to a unit like Ruin Shade or a booster like Evil Shade but other just put cards in drop zone with nothing giving back like Guiding Zombie while some let you pick form the deck like Chappie the Ghostie.Their other skill is too CALL from the drop zone most of the time it's a counterblast cost with a low grade card like Samurai Spirit or a soulblast and some grade 3's get big plays with this skill like Ice Prison Necromancer, Cocytus or Death Seeker, Thanatos.Other then that the only other main theme they have is Superior rides from the drop zone so far 4 units can too this and will look over them when we get too them.

    Well that ends the intro in the next post all take about the grades 0's and if thiers room the grade 1's and how to best fit the rolls they play in a deck.


    Kingboo86
    Member
    Member

    BP: 200
    Posts: 14
    Join date: 2012-11-05
    Age: 22
    Location: toronto

    Part 1 The dead rise

    Post by Kingboo86 on Mon Dec 03, 2012 12:18 am

    pirat Here is the list of grade 0's so far for the clan

    STARTING VANGUARDS
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Guiding Zombie
    Grade: 0
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: Of course, it’s a quiet and peaceful place to sleep.
    Skills: [AUTO]: When another rides this unit, you may call this card to (RC).
    [ACT]【(RC)】: [Put this unit into your soul] Put three cards from the top of your deck into your drop zone.


    INFO: A basic vanguard and the one that shows of Granblues skills he's pretty useless now sadly mostly due to the random luck of his skill most
    of the time you'll lose a trigger or two with it and that's never alone run this if you need it.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Skeleton Assault Troops Captain
    Grade: 0
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: He is a fearless captain of the shock troops. No one will argue.
    Skills: AUTO: When another «Granblue» rides this unit, you may call this card to Rear-guard Circle.
    ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to
    one grade 3 or greater «Granblue» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.


    INFO: Your basic look at the top 5 for a grade 3 card not much else to say about him play if you lets this kind of starter
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Captain Nightkid
    Grade: 0
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: The treasure's all mine! Coz I'm the captain!
    Skills: AUTO: When another «Granblue» rides this unit, you may call this card to Rear-guard Circle.
    ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to ten cards from the top of your deck, search for up to one «Granblue» from among them,
    put it into your drop zone,and shuffle your deck.


    INFO: A must have for a Granblue deck if you don't believe me all count the ways 1: cost one counter blast for skill and goes to soul it both
    cost little and give you soul for other summons 2: you check 10 cards giving you lots of options 3: you only thorw one in drop meaning no waste and you
    can set yourself up for a big play a must have for the deck.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    TRIGGERS
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Doctor Rouge
    Grade: 0 Heal Trigger
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: It won't die. It's already dead.
    Skills: None


    INFO:A basic Heal Trigger and one of the few females in the deck if any and mostly here for sex appeal Razz
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Rick the Ghostie
    Grade: 0 Heal Trigger
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: Aaw too bad, better luck next time.
    Skills: None


    INFO: One of my favorite cards from the clan just looking at him makes me smile his flavor text fits a heal trigger
    perfectly and he looks like a boo! lol!

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Ghoul Cannonball
    Grade: 0 Critical Trigger
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: It'll hurt if your get hit.
    Skills: None


    INFO: basic trigger with some nice art to boot run if you want more crits in your deck other wise you can leave it out
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Rough Seas Banshee
    Grade: 0 Critical Trigger
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: Kyaaaaaaaaa!
    Skills: Activate【R】: [Put this unit into your soul] If you have a 《Granblue》 Vanguard, draw up to 1 card.


    INFO: A great card for a Granblue Deck if you are running the Deadly Combo it's a must have cues it's the best way and only card
    in the deck you can soul charge making it a must have.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Knight Spirit
    Grade: 0 Critical Trigger
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: ...a fleeting moment.
    Skills: None


    INFO: This card my seem basic but if your running Spirit Exceed Combo in your deck it's a must have for the skill other wise run him only if you
    want more crits in the deck.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Skeleton Lookout
    Grade: 0 Stand Trigger
    Power: 5000
    Shield: 10000
    Rarity: Common
    Flavor: Found the target!
    Skills: None


    INFO: Basic trigger run if you want him otherwise don't it's your call here tongue
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Hades Steersman
    Grade: 0 Stand Trigger
    Power: 3000
    Shield: 10000
    Rarity: Common
    Flavor: Work til I die? Well, I can't
    Skills: AUTO [Drop Zone]: When your grade 3 «Granblue» is placed on Vanguard Circle, you may call this card to Rear-guard Circle of the same column as that unit.


    Here a nice card with a nice skill of the deck on one hand he's only got 3000 power on the other he's a free sacrifice for a better card from the drop zone
    a good trick is to block with him when you have a grade 2 vanguard then when you ride he's gets called behind your 3! then you can kill him for a grade 1 it takes good timing
    to get this guy to workout so watch out when running him.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Hook-wielding Zombie
    Grade: 0 Draw Trigger
    Power: 5000
    Shield: 5000
    Rarity: Common
    Flavor: Whaddya think? Looks good, eh?
    Skills: None


    INFO: Now in some deck draws are option but with Granblue their indeed pretty badly Granblue style makes them lose a lot of units form hand and and rear guard
    so it's nice to be able to get more cards to your hand plus this guy makes a great sacrifice for your grade 1 cards to boot but it's still your call so run him if you think you need him.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    OTHER GRADE 0
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Chappie the Ghostie
    Grade: 0
    Power: 5000
    Shield: 10000
    Rarity: Rare 1 (R)
    Flavor: Yo ho ho, I will take you along to hell.
    Skills: Auto: When this unit is placed on the Guardian Circle, search your deck for up to one 《Granblue》,put it into your drop zone, and shuffle your Deck.

    INFO: This guy are rare case of do we run him or not? on one hand he lets you pick a card from your deck too thorw in drop which is great on the other hand he takes
    up useless deck space tongue he dose work great with most combos in the deck if you can pull him off but NEVER run 4 of him he's really not worth it why his skill MUST happen
    meaning if you block with him you must do his skill their is no "you may" in the text so play with caution.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Well that's it for the 0's all be putting up the grade 1's at a later date if you have any questions on builds just ask here.

    Kingboo86
    Member
    Member

    BP: 200
    Posts: 14
    Join date: 2012-11-05
    Age: 22
    Location: toronto

    Part 2 I PIRATE YOU DEAD

    Post by Kingboo86 on Tue Dec 04, 2012 8:59 pm

    Here are the grade 1's of GRANBLUE some good some bad but all DEAD

    Common GRADE 1's
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Dandy Guy, Romario
    Grade: 1
    Power: 8000
    Shield: 5000
    Rarity: Common
    Flavor: A water dripping dandy guy.
    Skill: None


    INFO: Just Your basic 8k grade 1 a nice one too he's suck a dandy guy run if your out of ideas for 1's
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Samurai Spirit
    Grade: 1
    Power: 7000
    Shield: 5000
    Rarity: Common
    Flavor: Life is but...
    Skill: Activate [Drop Zone]: [Counterblast (1), choose 1 of your 《Granblue》 Rear Guards and retire it] If you have a 《Granblue》 Vanguard, call this card to a Rear Guard Circle.


    INFO: The basic grade one for calling from the grave just cb kill a guy and you new booster! useful when you hand is low and great in any Granblue and vital for Spirit Exceed
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Evil Shade
    Grade: 1
    Power: 6000
    Shield: 5000
    Rarity: Common
    Flavor: Don't wanna die? Then I'll spare you half of your heart.
    Skill: Auto【R】: [Put 2 cards from the top of your Deck into your Drop Zone] When this Unit boosts a 《Granblue》 Vanguard, you may pay the cost. If you do, the boosted Unit
    gets +4000 Power until the end of that battle.


    INFO: the 10k booster for the deck and one of the first of the Shades this card also give the discard skill that Granblue lives with at first it seems waste full but trust mean Gran needs
    these cards in it if you ever wanna do big grave calls run 2 Evil Shades at most since the skill only works with Vans.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Ripple Banshee
    Grade: 1
    Power: 6000
    Shield: 5000
    Rarity: Common
    Flavor: If you get used to it, its scream becomes music.
    Skill: AUTO: When this unit is placed on Rear-guard Circle, choose another of your «Granblue», and that unit gets Power +2000 until end of turn.


    INFO: The basic gives 2k when called card for Granblue in the Form of a Banshee not a bad card too run since you can call use her skill and then kill her to call someone better.
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Child Frank
    Grade: 1
    Power: 7000
    Shield: 5000
    Rarity: Common
    Flavor: I'm gonna train hard, and become like daddy.
    Skill: ACT [V/R]: [Counter Blast (1)] This unit gets Power +1000 until end of turn.


    INFO: It's not that i don't like the Franks but... they suck for deck in almost every way by wasting CounterBlasts which no good Granblue can live without it's the main way too call
    from the drop zone so don't run this guy as for his "Daddy" will get to his useless ass later.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    John the Ghostie
    Grade: 1
    Power: 6000
    Shield: 5000
    Rarity: Common
    Flavor: It's insulting. It scares you and gives you a triumphant look.
    Skill: AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a «Granblue», you may return this unit to your hand.


    INFO: This card use to be just John the Ghost but we got "Ghostie" in English so he can be part of the group i guess? anyway this card is everywhere now but his seems to fit a "ghost"
    best the Flavor says it all he shows up scares you by boosting and runs back to your hand a fun card doesn't have much use with Granblue but still nothing wrong with running.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Undead Pirate of the Cursed Rifle
    Grade: 1
    Power: 6000
    Shield: 5000
    Rarity: Common
    Flavor: Don't be cheap. You only need to revive it again.
    Skill: AUTO [V/R]: [Choose a card from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets Power +4000 until end of that battle.


    INFO: He looks like a Shade but he doesn't have it in his name for some reason...anyway this card has a very unique skill it makes itself a 10k and you put a card in the drop possible one
    you WANTED in their or not also i get a nice chuckle from his flavor. Hard too play but i can see this working in some hard spots run if you wanna try him out.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Skeleton Colossus
    Grade: 1
    Power: 7000
    Shield: 5000
    Rarity: Common
    Flavor: It's like an ornament. Until it moves.
    Skill: AUTO [V]: [Choose a «Granblue» from your hand, and discard it] At the beginning of your ride phase, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do,
    you may choose a card named "Skeleton Demon World Knight" from your drop zone, and ride it. If you rode, you cannot normal ride during that ride phase.


    INFO: part of the Limit Breaks ride combo this card can be great when you don't have a grade 2 and you have the 2nd part in the drop zone the problem? you basically can't do this combo
    if you play 1st seeing as your opponent need to have a grade up on you to do it. Still it's a free 7k booster and you can always run it just for that 1k upper hand in a fight.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Dragon Spirit
    Grade: 1
    Power: 6000
    Shield: 5000
    Rarity: Common
    Flavor: Even if it's a spirit, a dragon's a dragon.
    Skill: AUTO [R]: [Soul Blast (1)] When this unit boosts a unit named "Ice Prison Necromancer, Cocytus", you may pay the cost. If you do, the boosted unit gets Power +5000 until end of that battle.


    INFO: The special 11k booster for the Limit Break of Granblue not a bad card seeing as how Granblue almost never uses soul...unless you run the Deadly cards then in that case
    just run Evil Shade sure it's 1k off but with almost no soul charging in the deck at all went you use it up it's gone.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    RARE GRADE 1's
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Deadly Nightmare
    Grade: 1
    Power: 7000
    Shield: 5000
    Rarity: Rare 1 (R)
    Flavor: Cute, eh? It's always following me around.
    Skill: ACT [Drop Zone]: [Soul Blast (2) & Choose one of your «Granblue» rear-guards, and retire it] If you have a «Granblue» vanguard, call this card to Rear-guard Circle.


    INFO: The Grade 1 of the Deadly Combo and one of the 2 Grade 1's that uses Soul Blast in Nightmares case he's basically Samurai Spirit but he's comes back with soul not
    counters so he's nice to have if your out of them and a great card with a Granblue deck but if your playing with Deadly get Rough Seas Banshee's she's the only good way to get soul.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Dancing Cutlass
    Grade: 1
    Power: 5000
    Shield: 5000
    Rarity: Rare 1 (R)
    Flavor: It's a steal to get a magical blade. You can cut your enemies, and curse them at the same time.
    Skill: Auto: [Soul Blast (2)] When this Unit is placed on the Rear Guard Circle, if you have a 《Granblue》 Vanguard, you may pay the cost. If you do, draw 1 card.


    INFO: when Granblue first came out Cutless was basic i trick pony cues only King of Demonic Seas, Basskirk could Soul Charge so you would call him soul blast your 1st and 2nd
    van into the drop and draw a card then you hade a 5k dead weight booster but now with Rough Seas Banshee's play him has more meaning so give him a try if you find your hand size sucks.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Gust Jinn
    Grade: 1 Perfect Guard
    Power: 6000
    Shield: 0
    Rarity: Rare 2 (RR)
    Flavor: A pirate with the wind on his back does not fear anything.
    Skill: [CONT]: Sentinel (You may only have up to four cards with "Sentinel" in a deck.)
    [AUTO]:[Choose a «Granblue» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Granblue» that is being attacked,
    and that unit cannot be hit until end of that battle.


    INFO: Granblues PERFECT GUARD run 4 of them...3 if you want a spacial card you want in the deck otherwise run them ALL.
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    PROMO GRADE 1
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    King Seahorse
    Grade: 1
    Power: 6000
    Shield: 5000
    Rarity: PROMO (PR)
    Flavor: Our ship was sunk by a seahorse! Really!
    Skill: Auto 【R】: [Choose a card from your hand, and discard it] When an attack hits, during the battle this unit has boosted in, you may pay the cost. If you do, draw a card.


    INFO: Sure this skill is in other decks but for Granblue it's can make great plays put a card in the drop and get a free one back? And it works on non vanguards? sounds sweet too me
    also that Flavor text,,, lol!

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Well that's it for the Grade 1's when I get in the mood for it all do the Grade 2's which come in 3 types Good,Meh and KILL IT WITH FIRE!!!!

    Kingboo86
    Member
    Member

    BP: 200
    Posts: 14
    Join date: 2012-11-05
    Age: 22
    Location: toronto

    Part 3 The deep blue graves

    Post by Kingboo86 on Sat Dec 08, 2012 8:22 am

    here will take about the Grade 2's for Granblue and trust me it's not pretty

    GRADE 2 Granblues
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Commodore Blueblood
    Power: 10000
    Shield: 5000
    Rarity: Rare 1 (R)
    Flavor: We're pirates. Don't take us lightly.
    Skill: None


    INFO: the basic 10k vanilla for Granblue a nice card with a badass name and a kick ass gun really nice to run.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Captain Nightmist
    Power: 8000
    Shield: 5000
    Rarity: Rare 2 (RR)
    Flavor: A pirate will resurrect any number of times.
    Skill: CONT 【V】: During your turn, if you have a card named 「Captain Nightmist」 is in your Drop Zone, this unit gains +3000 Power.
    ACT 【Drop Zone】: [Counter Blast (1), Choose one of your Grade 1 or greater 《Granblue》 Rear Guards and retire it]. If you have a 《Granblue》 Vanguard, call this card into a Rear Guard circle.


    INFO: WELL SHIT...where to begin with this guy he is WAYY out of date as far as cards go a mean he REALLY sucks! why? well lets see a 8k that becomes a 11k when their one of him
    in drop sound nice...unless you the part where it says ON YOUR TURN! so ya on their turn he's freaking 8k! and you can only use this skill WHEN he's VAN! why would you want a 8k van?
    and summoning him? have fun beaten the new clans with a 8k with NO BOOST when called this guy is not worth anyones time he's a RR card that lures people who don't know
    blue into thinking he's great but he really is not worth it trust me NEVER run him if you can every.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Deadly Spirit
    Power: 9000
    Shield: 5000
    Rarity: Rare 1 (R)
    Flavor: For the Granblue, the grave is only a resting place.
    Skill: ACT [Drop Zone]: [Soul Blast (2) & Choose one of your grade 1 or greater «Granblue» rear-guards, and retire it] If you have a «Granblue» vanguard, call this card to Rear-guard Circle.


    INFO: Now this guy takes a huge dump on Nightmist face! not only does he get call with sb he's also in a great Superior Ride Combo! not only that but par him with Deadly Nightmare
    and he's a 16k! which is great for taking 11k vans.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Skeleton Demon World Knight
    Power: 9000
    Shield: 5000
    Rarity: Rare 1 (R)
    Flavor: Life and death is a mere difference in condition.
    Skill: AUTO [V]: [Choose a «Granblue» from your hand, and discard it] At the beginning of your ride phase, if your opponent has a grade 3 or greater vanguard, you may pay the cost. If you do,
    you may choose a card named "Ice Prison Necromancer, Cocytus" from your drop zone, and ride it. If you rode, you cannot normal ride during that ride phase.


    INFO: The 2nd part of the Limit Break Ride Combo for Granblue not a half bad card he's a solid 9k and you can run him with the off change that you get grade luck and Cocytus in the
    Drop Zone so add him if you run out of ideas for what 3's you want.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Ruin Shade
    Power: 9000
    Shield: 5000
    Rarity: Rare 3! and SP! (RRR) (SP)
    Flavor: Don’t wish to die? Too bad for you. You are already one of us. (RRR) / You're not bad for a living one. I challenge you to a duel! (SP)
    Skill: Auto 【V/R】: [Put two cards from the top of your deck into your Drop Zone] When this Unit attacks, if you have a 《Granblue》 Vanguard, you may pay the cost. If you do, this Unit gets
    +2000 Power until end of that battle.


    INFO: the only Granblue card i don't own in person and she most likely one of the best much like Silent Tom too OTT Ruin is a beast of a grade 2 not only does she get cards in the
    drop but on her own she's a 11k with no boost a great card to run is you want to put the money up for her or just play her online tongue

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Greed Shade
    Power: 8000
    Shield: 5000
    Rarity: Japan: PROMO (PR) ENG: Common (C)
    Flavor: Don't worry, you'll come back. As my servant.
    Skill: AUTO [V/R]: When this unit attacks, if the number of cards in your hand is greater than your opponent's, this unit gets Power +3000 until end of that battle.


    INFO: a really weird card for Granblue see as how Gran only has 1 draw trigger it odd to fined a card that wants cards in your hand when the decks theme is calling them so you can
    kill them for better stuff. Not a bad card just out of place here and their are better 2's for the deck i also have no idea with this was PROMO in Japan.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Undead Pirate of the Frigid Night
    Power: 8000
    Shield: 5000
    Rarity: Common (C)
    Flavor: Its only defect is it sometimes goes too far and doesn't leave the booty in tact.
    Skill: AUTO [V/R]: When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets Power +3000 until end of that battle.


    INFO:Now this is a Granblue card! it's got it all cool name great art and a skill that works well with the deck honestly i would total love to run this guy but i don't run chance card thier just
    not my thing but i gotta say this ones pretty sweet.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Skeleton Swordsman
    Power: 8000
    Shield: 5000
    Rarity: Common (C)
    Flavor: There isn't a bodyguard that doesn't fear death than the dead.
    Skill: Auto: When this Unit intercepts, if you have a 《Granblue》 Vanguard, this Unit's Shield gains +5000 until the end of that battle.


    INFO: basic 10k interceptor for Granblue not a bad card run him if you want more DEFENSE.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Sea Navigator, Silver
    Power: 7000
    Shield: 5000
    Rarity: Common (C)
    Flavor: Other than the fact that he is extremely popular among women, he is a top class navigator.
    Skill: AUTO [V/R]: When this unit's attack hits a vanguard, if you have four or more other «Granblue» rear-guards, draw a card.


    INFO: not a bad card but hard too pull of with this clan run only if you think you can handle him.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Three Star Chef, Pietro
    Power: 9000
    Shield: 5000
    Rarity: Rare 1 (R)
    Flavor: They're really good. All of them are fermented food, but still.
    Skill: AUTO [V/R]: When this unit attacks hits a vanguard, if you have a «Granblue» vanguard, choose a card from your damage zone, and turn it face up.


    INFO: Not a bad card too run with Granblue seeing as how their heavy on Counter Blasts so he's a good card for heavy call decks if you want him.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Stormride Ghost Ship
    Power: 11000
    Shield: 5000
    Rarity: Common (C)
    Flavor: The name of the drifting ghosts ship is known throughout the world.
    Skill: CONT [V/R]: Restraint (This unit cannot attack.)
    AUTO [V/R]: When your «Granblue» is placed on Rear-guard Circle from the drop zone, this unit loses "Restraint" until end of turn.
    AUTO [V]: When this unit is boosted by a «Granblue», this unit gets Power +5000 until end of that battle.

    INFO: Well here he is the 11k Grade 2 Restraint of blue and boy is he useless tongue now too a non Granblue play his way of losing restraint may look easy but play it is a whole other
    story i mean sure CB every trun for jacks is easy but CB and killing a unit? not so easy still it's a 11k so if you want him run him.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Well that it for now when i get back all finish of Granblues 3's and into the clan more deeply then before pirat

    Kingboo86
    Member
    Member

    BP: 200
    Posts: 14
    Join date: 2012-11-05
    Age: 22
    Location: toronto

    Part 4 IT'S ALIVE!

    Post by Kingboo86 on Sun Dec 09, 2012 7:43 am

    Here we are the 3's lets get Started Cool

    VANGUARD GRADE 3's
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    King of Demonic Seas, Basskirk
    Power: 10000
    Shield: 0
    Rarity: Rare 2 (RR)
    Flavor: This is the door to the Demonic Seas. Open, Bermuda Gate!
    Skill: AUTO 【V】: At the beginning of your main phase, Soul Charge (1), and this unit gets Power +2000 until end of turn.
    ACT 【V/R】: [Soul Blast (Cool, Counterblast (5)] Choose up to five 《Granblue》 from your Drop Zone and call them to separate Rear-guard Circles.


    INFO: Well here we are the quote "Captain" of Granblue a good card with a nice skill but hard as shit to get off. Seeing as how Granblue basically NEED thier CB and they have only
    one card to Soul Charge right now getting him off is rare but if you want to try it out it can be a great comeback.

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    Ice Prison Necromancer, Cocytus
    Power: 10000
    Shield: 0
    Rarity: Rare 3! (RRR) (SP)
    Flavor: (RRR): Awake, prisoners of hades! Cocytus Servant! (SP): That is the deepest level of hades. The prison that is eternally frozen.
    Skill: AUTO 【V】: Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle.
    AUTO: [Counter Blast (2)] When this unit is placed on Vanguard Circle, you may pay the cost. If you do, choose a «Granblue» from your drop zone, and call it to Rear-guard Circle.


    INFO: The Granblues only Limit Break! a great card and one you want to run in the deck. Now sure he's only a 10k so running more then one kinda is bad BUT every time you ride him
    you can CB 2 and get a free card from Drop! so run at the most 3 or 2 and if you have his grade 2 ride combo piece play with 4 to help get it off.

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    SPECIAL SKILL GRADE 3's

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    Death Seeker, Thanatos
    Power: 10000
    Shield: 0
    Rarity: Rare 2 (RR) (SP)
    Flavor: It's an invitation. We can join forces to hunt souls forever. (RR) / Rich, villians, lovers, heroes. The reaper treats everyone fairly. (SP)
    Skill: AUTO [R]: [Counter Blast (1) & Retire this unit] When this unit's attack hits the vanguard, if you have a «Granblue» vanguard, you may pay the cost. If you do, choose a «Granblue» other than
    a card named "Death Seeker, Thanatos" from your drop zone, and call it to Rear-guard Circle.


    INFO: This guy is awesome he's basically a toned down version of Sky Diver and he's really good at give your opponents a headache. now sure he is a 10 but with a good combo and
    a drive check on him this guy can mess people up and i highly recommend adding him if you like to go all out.

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    Dragon Undead, Skull Dragon
    Power: 10000
    Shield: 0
    Rarity: PROMO (PR)
    Flavor: Curse your fate, prisoners of destiny! Breath of Atonement!
    Skill: AUTO【R】: When this Unit attacks, if you have a 《Granblue》 vanguard, this Unit gets POWER +3000 until end of that battle, and at the beginning of the end phase of that turn, retire this unit.
    ACT【Drop Zone】: [Counter Blast (1) & Choose one of your Grade 2 or greater《Granblue》 rear-guards and retire it] If you have a 《Granblue》 vanguard, call this card to R.


    INFO: No this guy is kind of double edge sword on one hand he's a 13k RG on attacks and he can work great with cards like Storm Ship. On the other hand he dies when you
    end even if you don't attack and you need a grade 2 too call him out but he IS playable so if you want too try something with him go for it.

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    Witch Doctor of the Abyss, Negromarl
    Power: 8000
    Shield: 0
    Rarity: Rare 2 (RR) (SP)
    Flavor: Arise with my mystic powers! Dormant dead from the deep seas! (RR) / Warriors tired of being dead, answer my mystic powers! (SP)
    Skill: Auto: [ Counterblast 2 ] When this unit is placed to the vanguard circle or rearguard circle, if you have a 《Granblue》 Vanguard, you may pay the cost. If you do, choose a card from your
    drop zone, and call it to a rearguard circle.


    INFO: Wow this guy mit be the weakest Grade 3 Ever it's a good thing his skill makes up for i mean it's not like they would just give to a better...card...oh
    Ice Prison Necromancer, Cocytus hasthe same skilll well... that sucks. Still even with that this guys not bad since he can do it in RG so ride 1 in the deck if you got a spot and trust me their are
    WORSE card for blue then this guy pale

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    RIDE COMBO GRADE 3's

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    Spirit Exceed
    Power: 10000
    Shield: 0
    Rarity: Rare 3! (RRR) (SP)
    Flavor: ...come forth, Fantasy Shift Blade! (RRR) / Living is a dream, falling is a illusion ...Come, Fantasy Shift Blade! (SP)
    Skill: [ACT]【Drop Zone】:[Choose a unit named "Samurai Spirit" and a unit named "Knight Spirit" from your (RC), and put them into your Soul] If you have a Grade 2 or greater Vanguard, ride this Card.


    INFO: if Blaster Blade is aichis avatar the Spirit Exceed is mine I LOVE this card. He's a great combo to seeing how getting a 0 and a 1 isn't out of the question and he's a FREAKING
    GHOST KNIGHT SAMURAI COMBINED! A great card if you run the part for him and fun to play.

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    Deadly Swordmaster
    Power: 11000
    Shield: 0
    Rarity: Rare 2 (RR)
    Flavor: Go above and beyond! The ultimate sword exists past life and death!
    Skill: CONT [V/R]: If you have a non-«Granblue» vanguard or rear-guard, this unit gets Power -2000.
    ACT [Drop Zone]: [Choose a unit named "Deadly Spirit", and a unit named "Deadly Nightmare" from your Rear-guard Circle, and retire them] If you have a grade 2 or greater «Granblue» vanguard,
    ride this card.


    INFO: It's Spirit Exceed but as a 11k and needs a 1 and a 2 what more can i say he's a great and a useful RG play him with the other Deadly's and your good pirat
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    BOOSTED GRADE 3's

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    Master Swordsman, Nightstorm
    Power: 10000
    Shield: 0
    Rarity: Rare 1 (R)
    Flavor: Too bad, I can only be beaten by beautiful women..
    Skill: AUTO [V/R]: When this unit attacks a vanguard, if you have a «Granblue» vanguard, this unit gets Power +2000 until end of that battle.


    INFO: This guy use to be called "Master Swordsman, FencingStorm" but they gave him "Night" so he could be a nightmist i guess. Any a nice card to play if you want it run if you find you don't
    have booster and need a good RG.

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    God-eating Zombie Shark
    Power: 10000
    Shield: 0
    Rarity: Common (C)
    Flavor: Looks like it has no preferences.
    Skill: AUTO [V/R]: When this unit is boosted by a «Granblue», this unit gets Power +2000 until end of that battle.


    INFO: BEST NAME EVER! the old name was something like "Undead Zombie Shark" but fuck that this one is BAD ASS. not really a amaze card for the deck and one of the few Common grade 3's
    still gotta love the name of it and the sweet art of "Sharkception" going on their.

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    WORST GRADE 3

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    Monster Frank
    Power: 10000
    Shield: 0
    Rarity: Rare 1 (R)
    Flavor: Prepare to be sent to Davy Jone's Locker! Endless Whirlpool of Hell!
    Skill: [ACT][Drop zone]: [Counter-Blast 3] If you have a Grade 2 Vanguard, ride this card.


    INFO: WHERE DO I BEING...well lets compare he too another card with "similar" stats like Dragonic Overlord. lets see a 11k grade 3 with a skill that's CB 3 V/R gets +5000 power and if he
    kills a RG he can stand back up. Now Frank a 10k grade 3 with the skill CB 3 IF you have a grade 2 (not 2 or higher) and this card is drop you can pay the cost to ride this card. This card is bad REALLY
    BAD it only just loses to NightMist as the worse card for Granblue why? cues Nightmist was hyped to be GOOD but Frank sucked from day one. the ONLY way this card would work is if your Grade Lucked
    but THINK if you where Grade Lucked would you really wanna spend 3 Counters which Granblue NEEDS on a grade 3 10k with NO SKILL ya...didn't think so No

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    Well that's Granblue for now in the last post of this Guide all talk about combo's and good card groups that work well with the clan, till next time pirat

      Current date/time is Wed Jul 23, 2014 10:22 am