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    Shine your light Courageous swordsman of the Holy Land

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    Vanguard mimmo
    Member
    Member

    BP : 200
    Posts : 20
    Join date : 2012-12-05

    Shine your light Courageous swordsman of the Holy Land

    Post by Vanguard mimmo on Thu Dec 27, 2012 6:53 am



    Welcome to my royal paladin basic clan guide here i will go grade my grade showing what each unit can do , some units may require sections of their own later on however i hope to lend u all my knowledge.

    Lets start with our courageous little ones the Grade 0s

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    Stardust Trumpeter
    Power: 6000
    Effect: none
    shield:10000
    Stardust trumpeter is the standard vanilla starter from the start of the clan and should only really be used if well you have no other options
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    Guraimu
    Power: 6000
    Effect: none
    shield:10000
    Same case as trumpeter except this one was from the manga series however of a better race since high beasts have good synergy with the clan
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    Giro
    Power: 5000
    effect:When this Unit is moved from the Guardian Circle to the Drop Zone, move this card into Soul.
    shield:10000
    really good card if you run any soulblast heavy units and you feel your standard build doesnt provide you with enough defense but should never be used at more than 2 unless the deck absolutly needs it
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    Bleugal
    Power:4000
    effect: Continuous (R): During your turn, this unit gets +1000 Power for each other "Bleugal" in your Vanguard or Rearguard Circles.
    Auto: When you ride another «Royal Paladin» on this unit, you may call this card to your Rearguard.
    shield:10000
    Finally we have our first moving starter he is mainly used in the Fang of light garmore deck since he gives the grade 3 a 1000 power boost however his first effect is rarely used by players since they do not usually run more than one of this starter
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    Drangal
    Power:5000
    shield:10000
    effect:Auto (V): At the start of your Ride Phase, look at the top 5 cards of your Deck, Search for up to 1 (Knight of Quests, Galahad), Ride it, put the rest of the cards to the bottom of the Deck in any order. If you rode, you cannot perform a Normal Ride for that Ride Phase.

    Here we have Royal paladins galahad ride chain starter, thanks to this starter you have a higher chance of gaining advantage by not only almost securing a grade 1 ride but also gaining advantage by nit wasting a grade 1 in hand and the placing cards on the bottom of your deck later on allows you to create a stack of trigegrs where with skill in late game can allow you to take a major lead in the game even if behind. This ride chain also allows you to build up soul for some powerful soulblast units or units who benefit from the number of cards in your soul.
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    One of my favorites
    Barkgal
    Power:4000
    shield:10000
    effect:Auto : When you Ride onto this unit with another «Royal Paladin» Unit, you may call this card out as a Rear Guard.
    Activate (R) : (Rest this Unit) From your Deck, search for one 'Knight of the Future, Llew' or 'Flogal', call it as a Rear Guard, shuffle the deck afterwards.

    Here we have another moving starter however this one was soo powerfull he was banned as starting vanguard in tournaments only however out of such is allowed and in tourney can still be in ones deck. He allows you to call from your deck flogal a stand trigegr with 5000 power which is great for filling up your field and boosting units as well as comboing with his other call option Llew to create a superior ride for Blaster Blade as well as having 5 soul prepared on grade 3 ride. This unit at least in tournaments as a regular card in your deck should not be ran at more than 2 and is still usefull since even if the ride chain is not pulled off there are 2 units who may call him from the deck and let him help you refill your field.

    -------------------------------------------------------------------------------------------------------------------------------------
    And my other favorite grade 0

    Wingal Brave
    Power:5000
    shield:10000
    effect:Auto: When you ride over this card with a <> unit, you can call this card to a Rearguard Circle.
    Auto (R): (Make this Unit Soul) When a "Blaster" Unit this Unit Boosts has its Attack Hit, you can pay the cost. Search your Deck for 1 "Blaster" Unit, show it your opponent, add it to your hand, then shuffle your Deck.

    This is royal paladins only starter so far that can boost for a full 5000 and is extremely valuable within a deck focusing heavily around The Blaster unit of knights that pertain to both Royal Shadow and Gold paladins. More info will be given on this units capabilities in a later guide.
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    Kuraudia
    Power;4000
    Shield:10000
    effect:[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))
    [ACT](RC):[Put this unit into your soul] Choose up to one of your «Royal Paladin», and that unit gets [Power]+3000 until end of turn.

    this is part of the new line of soulcharge +3000 starters that has been coming in as of late and although its rather basic it can still be used well if done properly with units revolving around soul blasts or units that cannot be boosted and will most likely see some play if not at least by me.
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    TRIGGERS HEALS
    Yggdrasil Maiden Elaine
    power:5000
    shield:10000
    effect:none
    Standard heal trigger always run 4
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    STANDS
    Flogal
    power:5000
    shield:10000
    effect: none
    Standard stand trigger howvwer useful as a searchable booster by barkgalif used with barkgal absolute minimum ran is 2 recommended is 3
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    Pixe Fife and Drum
    power:5000
    shield:10000
    effect: none
    Standard stand trigger
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    Quiet Sage sharon
    power:4000
    shield:10000
    effect: Activate (R): (Move this Unit to Soul) choose 1 of your «Royal Paladin» Units, during that turn, it gains +3000 Power.
    Great stand trigger and just as useful if not more than kuraudia
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    DRAW
    Weapons dealer govanon
    power:5000
    shield:5000
    effect: none
    Standard draw trigger
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    Margal
    power:4000
    shield:10000
    effect: Activate (R): (Move this Unit to Soul) choose 1 of your «Royal Paladin» Units, during that turn, it gains +3000 Power.
    same as sharon except draw making it easier to use its skill since it guards for only 5000
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    CRITICAL
    Bringer of good luck,Epona
    Power:5000
    shield:10000
    effect: none
    Standard critical trigger
    ----------------------------------------------------------------------------------------------------------------------------------------
    Alabaster Owl
    Power:5000
    shield:10000
    effect: none
    Standard critical trigger
    -------------------------------------------------------------------------------------------------------------------------------------
    Future knight Llew
    Power:4000
    shield:10000
    effect:Activate: (R)(Counter Blast (1), from your Rear Guards, choose 1, 'Knight of the Future Llew', 'Barcgal', and 'Flogal' and send them to your Soul.) When you have a Grade 1 Vanguard, search for a 'Blaster Blade' from your Deck, Ride it, and shuffle that deck.

    great card a must at at least in any deck running Barkgal and still a third crit choice for very agressive players if they want to run 12 crits.
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    So thats all for grade 0s people hope you all enjoy and get some good ideas off this guide the grade 1s will come in by the the end of next week.


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      Current date/time is Wed Nov 14, 2018 10:37 pm