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    Getting Lost In the Bermuda Triangle

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    Basil Ouroboros
    Member
    Member

    BP : 200
    Posts : 16
    Join date : 2012-12-02
    Age : 27
    Location : Toronto

    Getting Lost In the Bermuda Triangle

    Post by Basil Ouroboros on Sun Dec 09, 2012 11:05 am

    Aside from the Obvious Fan service, this is actually a really and fun clan with a lot of chains and combos to be performed

    Over the next few days i will post a detailed break down of each card as well as look at the options for ride chains



    First off the Trade offs of the clan

    Pros:
    - Fun to Play - Lots of Fan service
    - Great combos
    - Strong Hand Size / Lots of abilities to Draw
    - (IRL Only) Only comes out in Extra Boosters


    Cons
    Requires a lot of soul and soul-charging
    - Most cards require another of a specific card to gain bonuses (Trigger and Perle/Perla)
    - Low field presence as you constantly recall units from the field
    - Not know for their power
    - No Limit Break as of yet.


    Even though it seems the Cons outweigh the Pros there is alot of fun with this deck plus there is hope on the horizon:


    For those who don't know there will be a second Extra Booster for Bermuda Triangle, Hopefully we will see a LB or two, a new ride chain and some boosters with more of the card return ability.

    List will be up in the next few Days,

    Thanks in advance for reading this and if you have any comments, disagreements or questions feel free to PM me or Reply here:

    Basil Ouroboros


    _________________
    Through Chaos and Blood, a new world will rise anew, and i shall lead the VANGUARD of this rebellion. Who will Join me!!!!!

    avatar
    Basil Ouroboros
    Member
    Member

    BP : 200
    Posts : 16
    Join date : 2012-12-02
    Age : 27
    Location : Toronto

    Grade Zeroes

    Post by Basil Ouroboros on Fri Dec 14, 2012 1:54 pm

    =-=-=-=-=-=-=-=-=-=-= Grade 0 Non-Triggers and Starters =-=-=-=-=-=-=-=-=-=-=

    Bermuda Triangle Cadet, Caravel
    Power: 3000
    Trigger: None
    Flavor: The reserves practice hard for their chance to one day sing in the center.
    Card Effect:
    Auto: [Soul Blast (2)] When this Unit is called to the Rear Guard Circle, and you have a <> Vanguard, you may pay the cost, If paid, draw 1 Card.

    Not supposed to be used as a starting vanguard, this is the weakest card in the game at Power: 3000 and its ability is far too costly at 2 Soul, especially if you are not running Riviere



    Bermuda Triangle Cadet, Riviere
    Power: 4000
    Trigger: None
    Flavor: She was just happy to be able to sing. That was the beginning of a legend.
    Card Effect: [AUTO]: When a card named "Mermaid Idol, Riviere" rides this unit, look at up to 7 cards from the top of your deck, search for up to one card named "Super Idol, Riviere" or "Top Idol, Riviere" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
    [AUTO]: When a 《Bermuda Triangle》 other than a card named "Mermaid Idol, Riviere" rides this unit, you may call this unit to (RC).

    Great if you are running the Top Idol, Riviere ride chain, Currently this is the only ride chain offered for Bermuda Triangle and will be latter discussed in the Deck options section.



    Bermuda Triangle Cadet, Shizuku
    Power: 4000
    Trigger: None
    Flavor: It is an innocent admiration. A precious dream held within a small heart.
    Card Effect:[AUTO]:When another «Bermuda Triangle» rides this unit, you may call this card to (RC).
    [ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at the top five cards of your deck, search your deck for up to one grade 3 «Bermuda Triangle», reveal it to your opponent, put it into your hand, and shuffle your deck.

    She is a great alternate starting Vanguard if you do not go ahead with the Riviere Ride Chain, this is now one of the most common abilities for a starting vanguard. Most people find these types of vanguards as a gamble but it is usually a good idea to try and prevent getting grade-stuck at Grade 2


    There are no good images of Weddell at the moment

    Bermuda Triangle Cadet, Weddell
    Power: 4000
    Trigger: None
    Flavor: Knowing the difficulty of her goal, she still aims for greater heights.
    Card Effect: AUTO: When another «Bermuda Triangle» rides this unit, you may call this card to Rear-guard Circle.
    ACT【R】: [Put this unit into your soul] If you have a «Bermuda Triangle» vanguard, choose one of your «Bermuda Triangle» rear-guards, and return it to your hand.

    This is the Vanguard i prefer to run when going with the Riviere Ride Chain. Her ability pairs well with the alternate play style of Bermuda Triangle. She will later be discussed in the Deck Building Section



    =-=-=-=-=-=-=-=-=-=-= Grade 0 Triggers =-=-=-=-=-=-=-=-=-=-=
    Comical Rainie
    Power: 5000
    Trigger: Critical Trigger
    Flavor: Why is a metal bucket falling on stage?
    Card Effect: None

    Basic Critical Trigger

    Cooking Caspi
    Power: 5000
    Trigger: Draw Trigger
    Flavor: It's a secret, okay?
    Card Effect: None

    Basic Draw Trigger


    Drive Quartet, Bubblin
    Power: 4000
    Trigger: Draw Trigger
    Flavor: Everybody sing with me!
    Card Effect: CONT【R】: If you have a unit named "Drive Quartet, Ressac" on your Rear-guard Circle, this unit gets Power +3000.

    This card is great if you are running the entire set of Drive Quartet, this card pairs with the Stand Trigger and can also be used if running a pure critical deck

    Drive Quartet, Flows
    Power: 4000
    Trigger: Heal Trigger
    Flavor: Thank you for the encore!
    Card Effect: (You may only have up to four cards with "HEAL" in a deck.)
    CONT【R】: If you have a unit named "Drive Quartet, Shuplu" on your Rear-guard Circle, this unit gets Power +3000.

    Only Heal Trigger Offered so far, only the Brave and Insane will not run these. Bonus, it works well with the Critical Trigger

    Drive Quartet, Ressac
    Power: 4000
    Trigger: Stand Trigger
    Flavor: Okay, stand up♪
    Card Effect: CONT【R】: If you have a unit named "Drive Quartet, Flows" on your Rear-guard Circle, this unit gets Power +3000.

    This Should only be used in an all stand deck or if running the complete Drive Quartet set as it relies on the Heal Trigger, i will further explain this reasoning in the deck building section.

    Drive Quartet, Shuplu
    Power: 4000
    Trigger: Critical Trigger
    Flavor: Let’s fly together!
    Card Effect: CONT【R】: If you have a unit named "Drive Quartet, Bubblin" on your Rear-guard Circle, this unit gets Power +3000.

    This card works best with the Drive Quartet set, but work also very well with the Draw Trigger , This will be further explained in the deck building section.

    Sleeping Beauty, Mousse
    Power: 5000
    Trigger: Draw Trigger
    Flavor: Good morning! It's another beautiful day.
    Card Effect: None

    Basic Draw Trigger


    _________________
    Through Chaos and Blood, a new world will rise anew, and i shall lead the VANGUARD of this rebellion. Who will Join me!!!!!

    avatar
    Basil Ouroboros
    Member
    Member

    BP : 200
    Posts : 16
    Join date : 2012-12-02
    Age : 27
    Location : Toronto

    Re: Getting Lost In the Bermuda Triangle

    Post by Basil Ouroboros on Wed Jan 30, 2013 2:49 pm

    I apologize for the delay with this clan guide, due to school work and my internship there is little precious time to work on this guide, but it is still in the works. i also hope to have some of the EB06 Dazzling Divas cards in this guide as they should start to be revealed soon.


    _________________
    Through Chaos and Blood, a new world will rise anew, and i shall lead the VANGUARD of this rebellion. Who will Join me!!!!!


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    Re: Getting Lost In the Bermuda Triangle

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